|
@@ -46,6 +46,7 @@ void Scene_draw(Scene* self){
|
|
|
}
|
|
|
|
|
|
void Scene_load(Scene* self){
|
|
|
+ Scene_log("Loading scene");
|
|
|
int i;
|
|
|
Object* object;
|
|
|
Vector* objects = self->objects;
|
|
@@ -56,7 +57,7 @@ void Scene_load(Scene* self){
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-void free_Scene(struct Scene* self){
|
|
|
+void free_Scene(Scene* self){
|
|
|
Scene_log("Freeing scene");
|
|
|
free(self->objects);
|
|
|
free(self->sprites);
|