main.c 4.9 KB

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  1. #include <tice.h>
  2. #include <graphx.h>
  3. #include <keypadc.h>
  4. #include <debug.h>
  5. #include <compression.h>
  6. #include "gfx/main_gfx.h"
  7. #include "lib/vector.h"
  8. #include "lib/sprite.h"
  9. #include "lib/object.h"
  10. float scale = 3.0;
  11. int frameskip = 10;
  12. void log(char* msg){
  13. dbg_sprintf(dbgout, "[TBP] %s\n", msg);
  14. }
  15. int main(void){
  16. kb_key_t arrows;
  17. int max_width = LCD_WIDTH;
  18. int max_height = LCD_HEIGHT;
  19. int frame = 0;
  20. size_t i;
  21. Object* object;
  22. Object* player = new_Object(0, 0);
  23. Vector* objects = new_Vector(1, sizeof(Object), &free_Object);
  24. Vector* sprites = new_Vector(22, sizeof(Sprite), &free_Sprite);
  25. sprites->consume(sprites, new_Sprite(bm1_width, bm1_height, bm1_compressed));
  26. sprites->consume(sprites, new_Sprite(bm2_width, bm2_height, bm2_compressed));
  27. sprites->consume(sprites, new_Sprite(bm3_width, bm3_height, bm3_compressed));
  28. sprites->consume(sprites, new_Sprite(bm4_width, bm4_height, bm4_compressed));
  29. sprites->consume(sprites, new_Sprite(bm5_width, bm5_height, bm5_compressed));
  30. sprites->consume(sprites, new_Sprite(bm6_width, bm6_height, bm6_compressed));
  31. sprites->consume(sprites, new_Sprite(bm7_width, bm7_height, bm7_compressed));
  32. sprites->consume(sprites, new_Sprite(bm8_width, bm8_height, bm8_compressed));
  33. sprites->consume(sprites, new_Sprite(bm9_width, bm9_height, bm9_compressed));
  34. sprites->consume(sprites, new_Sprite(bm10_width, bm10_height, bm10_compressed));
  35. sprites->consume(sprites, new_Sprite(bm11_width, bm11_height, bm11_compressed));
  36. sprites->consume(sprites, new_Sprite(bm12_width, bm12_height, bm12_compressed));
  37. sprites->consume(sprites, new_Sprite(bm13_width, bm13_height, bm13_compressed));
  38. sprites->consume(sprites, new_Sprite(bm14_width, bm14_height, bm14_compressed));
  39. sprites->consume(sprites, new_Sprite(bm15_width, bm15_height, bm15_compressed));
  40. sprites->consume(sprites, new_Sprite(bm16_width, bm16_height, bm16_compressed));
  41. sprites->consume(sprites, new_Sprite(bm17_width, bm17_height, bm17_compressed));
  42. sprites->consume(sprites, new_Sprite(bm18_width, bm18_height, bm18_compressed));
  43. sprites->consume(sprites, new_Sprite(bm19_width, bm19_height, bm19_compressed));
  44. sprites->consume(sprites, new_Sprite(bm20_width, bm20_height, bm20_compressed));
  45. sprites->consume(sprites, new_Sprite(bm21_width, bm21_height, bm21_compressed));
  46. sprites->consume(sprites, new_Sprite(bm22_width, bm22_height, bm22_compressed));
  47. if(!objects->push(objects, player)){
  48. log("Unable to add player to stack");
  49. free_Vector(objects);
  50. free_Object(player);
  51. return 1;
  52. }
  53. free_Object(player);
  54. player = objects->get(objects, 0);
  55. player->sprite = sprites->get(sprites, 0);
  56. log("Get max sizes");
  57. max_width -= player->sprite->data->width * scale;
  58. max_height -= player->sprite->data->height * scale;
  59. log("Set scale");
  60. player->scale.x = scale;
  61. player->scale.y = scale;
  62. log("Start graphics");
  63. gfx_Begin();
  64. gfx_SetPalette(main_palette, sizeof_main_palette, 0);
  65. gfx_SetDrawBuffer();
  66. log("Main loop");
  67. do{
  68. player->sprite = sprites->get(sprites, 0);
  69. kb_Scan();
  70. arrows = kb_Data[7];
  71. if(arrows & kb_Down){
  72. if(player->y < max_height){
  73. player->y++;
  74. if(frame > 2){
  75. player->sprite = sprites->get(sprites, 2);
  76. }else{
  77. player->sprite = sprites->get(sprites, 4);
  78. }
  79. }
  80. }else if(arrows & kb_Up){
  81. if(player->y > 0){
  82. player->y--;
  83. if(frame > 2){
  84. player->sprite = sprites->get(sprites, 18);
  85. }else{
  86. player->sprite = sprites->get(sprites, 20);
  87. }
  88. }
  89. }
  90. if(arrows & kb_Right){
  91. if(player->x < max_width){
  92. player->x++;
  93. if(frame > 2){
  94. player->sprite = sprites->get(sprites, 10);
  95. }else{
  96. player->sprite = sprites->get(sprites, 12);
  97. }
  98. }
  99. }else if(arrows & kb_Left){
  100. if(player->x > 0){
  101. player->x--;
  102. if(frame > 2){
  103. player->sprite = sprites->get(sprites, 6);
  104. }else{
  105. player->sprite = sprites->get(sprites, 8);
  106. }
  107. }
  108. }
  109. gfx_FillScreen(0);
  110. for(i = 0; i < objects->count(objects); i++){
  111. object = objects->get(objects, i);
  112. object->draw(object);
  113. }
  114. gfx_BlitBuffer();
  115. frame++;
  116. if(frame > frameskip){
  117. frame = 0;
  118. }
  119. }while (! (kb_Data[6] & kb_Clear));
  120. log("Freeing sprites stack");
  121. free_Vector(sprites);
  122. player->sprite = NULL;
  123. log("Freeing objects stack");
  124. free_Vector(objects);
  125. log("End graphics");
  126. gfx_End();
  127. log("Done");
  128. return 0;
  129. }